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Digital Tutors - Unity Mobile Game Development
magnet:?xt=urn:btih:ea7880444df239cc2a4a0da0fef213786eaa0a47&dn=Digital Tutors - Unity Mobile Game Development
磁力链接详情
文件列表详情
ea7880444df239cc2a4a0da0fef213786eaa0a47
infohash:
250
文件数量
11.01 GB
文件大小
2019-12-2 10:02
创建日期
2024-10-20 17:09
最后访问
相关分词
Digital
Tutors
-
Unity
Mobile
Game
Development
01-CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv 76.09 MB
01-CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv 72.86 MB
01-CharacterWeaponModeling/09. Modifying the high-resolution player model.flv 67.11 MB
01-CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv 65.4 MB
01-CharacterWeaponModeling/12. Scaling and preparing models.flv 57.52 MB
01-CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv 57.1 MB
01-CharacterWeaponModeling/10. Building game-ready geometry for the player.flv 56.76 MB
01-CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv 51.5 MB
01-CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv 49.98 MB
01-CharacterWeaponModeling/06. Painting the shotgun texture.flv 49.86 MB
01-CharacterWeaponModeling/02. Examining the assault rifle model.flv 29.03 MB
01-CharacterWeaponModeling/01. Introduction and project overview.flv 12.43 MB
02-RiggingAnimation/07. Looking at the player's rig.flv 82.85 MB
02-RiggingAnimation/05. Looking at the tick rig.flv 76.28 MB
02-RiggingAnimation/12. The player's animations.flv 73.98 MB
02-RiggingAnimation/04. Taking a look at the goo overhang rig.flv 55.53 MB
02-RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv 49.57 MB
02-RiggingAnimation/10. Animating the background assets.flv 40.68 MB
02-RiggingAnimation/11. Animating the tick.flv 36.04 MB
02-RiggingAnimation/08. Exploring the weapon rig.flv 30.33 MB
02-RiggingAnimation/03. Looking at the goo egg rig.flv 25.02 MB
02-RiggingAnimation/13. Reversing an animation.flv 22.39 MB
02-RiggingAnimation/02. Preparing rigs for Unity.flv 19.74 MB
02-RiggingAnimation/09. Preparing animations for Unity.flv 15.91 MB
02-RiggingAnimation/01. Introduction and project overview.flv 12.85 MB
03-CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv 47.75 MB
03-CommunicationNotificationCenter/03. Component to Component communication on the same object.flv 44.3 MB
03-CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv 42.57 MB
03-CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv 40.2 MB
03-CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv 38.78 MB
03-CommunicationNotificationCenter/10. Sending data with the notification function.flv 37.94 MB
03-CommunicationNotificationCenter/05. Finding objects and components at run-time.flv 35.22 MB
03-CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv 34.64 MB
03-CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv 31.69 MB
03-CommunicationNotificationCenter/08. Sending and Receiving a notification.flv 29.61 MB
03-CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv 16.77 MB
03-CommunicationNotificationCenter/01. Introduction and project overview.flv 7.85 MB
04-PlayerFunctionality/4. Creating weapon functionality.flv 56.6 MB
04-PlayerFunctionality/7. Creating the shotgun script.flv 56.14 MB
04-PlayerFunctionality/8. Creating the damage controller.flv 50.4 MB
04-PlayerFunctionality/6. Finishing up the assault rifle script.flv 49.81 MB
04-PlayerFunctionality/2. Create player movement.flv 44.24 MB
04-PlayerFunctionality/3. Modifying the camera view.flv 35.07 MB
04-PlayerFunctionality/5. Creating the assault rifle script.flv 34.95 MB
04-PlayerFunctionality/1. Introduction and project overview.flv 4.26 MB
05-UserInterfaceDesign/07. Cropping and saving user interface graphics.flv 62.65 MB
05-UserInterfaceDesign/06. Creating the main menu graphics.flv 50.61 MB
05-UserInterfaceDesign/03. Strategies for building user interface graphics.flv 48.79 MB
05-UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv 48.22 MB
05-UserInterfaceDesign/04. Building multiple states of one graphic.flv 43.69 MB
05-UserInterfaceDesign/10. Modifying our workflow for special instances.flv 42.05 MB
05-UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv 41.35 MB
05-UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv 39.93 MB
05-UserInterfaceDesign/02. Getting started with the user interface design.flv 31.29 MB
05-UserInterfaceDesign/01. Introduction and project overview.flv 9.45 MB
06-GUIFunctionality/04. Implementing the joystick up and down states.flv 61.18 MB
06-GUIFunctionality/11. Creating the timer.flv 60.16 MB
06-GUIFunctionality/13. Implementing the health bar to the player.flv 59.6 MB
06-GUIFunctionality/06. Creating the fire button.flv 58.82 MB
06-GUIFunctionality/10. Scripting the ammo GUI.flv 56.49 MB
06-GUIFunctionality/14. Creating the kill counter.flv 52.94 MB
06-GUIFunctionality/03. Scripting custom joysticks.flv 50.3 MB
06-GUIFunctionality/05. Scripting the crosshair.flv 48.83 MB
06-GUIFunctionality/12. Scripting the health bar.flv 42.87 MB
06-GUIFunctionality/07. Implementing the reload button.flv 36.48 MB
06-GUIFunctionality/08. Scripting the weapon swap.flv 36.2 MB
06-GUIFunctionality/02. Basic joystick modification.flv 35.07 MB
06-GUIFunctionality/09. Implementing the weapon swap functionality.flv 32.05 MB
06-GUIFunctionality/01. Introduction and project overview.flv 9.73 MB
07-SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv 57.43 MB
07-SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv 57.1 MB
07-SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv 55.87 MB
07-SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv 55 MB
07-SavingDataHighscores/06. Automatically centering our text using our Location class.flv 47.76 MB
07-SavingDataHighscores/17. Scripting an add new highscore function.flv 46.93 MB
07-SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv 44.99 MB
07-SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv 41.68 MB
07-SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv 41.51 MB
07-SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv 39.75 MB
07-SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv 38.07 MB
07-SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv 35.11 MB
07-SavingDataHighscores/10. Adding a height offset to display all our names.flv 34.93 MB
07-SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv 34.3 MB
07-SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv 31.64 MB
07-SavingDataHighscores/03. Consulting our game design document to begin our script.flv 30.53 MB
07-SavingDataHighscores/20. Inserting our highscores into our data correctly.flv 30.4 MB
07-SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv 29.44 MB
07-SavingDataHighscores/09. Displaying our entire array using a For loop.flv 28.42 MB
07-SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv 28.25 MB
07-SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv 27.59 MB
07-SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv 26.52 MB
07-SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv 24.56 MB
07-SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv 24.46 MB
07-SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv 23.99 MB
07-SavingDataHighscores/07. Creating a new GUI Style to format our text.flv 23.57 MB
07-SavingDataHighscores/18. Testing if we need to create a new highscore.flv 21.9 MB
07-SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv 21.88 MB
07-SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv 14.5 MB
07-SavingDataHighscores/01. Introduction and project overview.flv 8.73 MB
08-ConceptDesign/08. Digital painting Painting the organic structures.flv 62.2 MB
08-ConceptDesign/07. Digital painting Painting light sources.flv 53.26 MB
08-ConceptDesign/02. Responsibilities of the concept artist.flv 41.85 MB
08-ConceptDesign/06. Digital painting Rendering and general color scheme.flv 36.91 MB
08-ConceptDesign/03. Planning out the layout of a level.flv 35.87 MB
08-ConceptDesign/04. Creating concept sketches for the straight hallways.flv 33.31 MB
08-ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv 32.66 MB
08-ConceptDesign/01. Introduction and project overview.flv 9.18 MB
09-EnvironmentModeling/10. Modeling the corner sections.flv 100.48 MB
09-EnvironmentModeling/06. Building the intersection.flv 76.7 MB
09-EnvironmentModeling/05. Modeling the straight ceiling.flv 75.63 MB
09-EnvironmentModeling/11. Final fit and export.flv 66.66 MB
09-EnvironmentModeling/02. Building the level proxy.flv 61.14 MB
09-EnvironmentModeling/09. Modifying existing geometry.flv 60.83 MB
09-EnvironmentModeling/07. Finishing the intersection.flv 60.76 MB
09-EnvironmentModeling/08. Modeling the curved section.flv 52.33 MB
09-EnvironmentModeling/03. Modeling the straight section.flv 49.39 MB
09-EnvironmentModeling/04. Building the drains.flv 40.55 MB
09-EnvironmentModeling/01. Introduction and project overview.flv 10.52 MB
10-UVLayoutTexturing/7. Adding dirt and grime to textures.flv 149.06 MB
10-UVLayoutTexturing/8. Making efficient use of UV space.flv 101.45 MB
10-UVLayoutTexturing/4. Using multiple UV projection methods.flv 87.24 MB
10-UVLayoutTexturing/6. Using photographs to create textures.flv 82.27 MB
10-UVLayoutTexturing/3. Hiding UV seams on geometry.flv 75.83 MB
10-UVLayoutTexturing/5. Consolidating object textures for games.flv 74.8 MB
10-UVLayoutTexturing/2. Starting the UV layout process.flv 61.76 MB
10-UVLayoutTexturing/1. Introduction and project overview.flv 10.71 MB
11-SetDressing/02. Creating the wood planks.flv 60.16 MB
11-SetDressing/06. Creating the large egg.flv 57.86 MB
11-SetDressing/12. Dressing the level.flv 52.26 MB
11-SetDressing/05. Creating Vector Displacement Stamps.flv 50.32 MB
11-SetDressing/07. Creating the drain debris.flv 44.13 MB
11-SetDressing/08. Creating the overhanging debris.flv 42.41 MB
11-SetDressing/04. Creating the old oil drum.flv 42.32 MB
11-SetDressing/03. Building the lights.flv 39.71 MB
11-SetDressing/09. Creating debris around the upper drain.flv 33.99 MB
11-SetDressing/11. Building the corner debris.flv 31.33 MB
11-SetDressing/10. Creating the connective tissue.flv 29.3 MB
11-SetDressing/01. Introduction and project overview.flv 10.54 MB
12-LevelDesign/11. Inspecting the tunnel system.flv 105.23 MB
12-LevelDesign/10. Finishing the tunnel system.flv 101.54 MB
12-LevelDesign/14. Refining the platform area.flv 101.01 MB
12-LevelDesign/12. Set dressing the subway platform area.flv 90.88 MB
12-LevelDesign/06. Assembling the level.flv 88.84 MB
12-LevelDesign/09. Adding more details through set dressing.flv 84.55 MB
12-LevelDesign/13. Adding more detail to the platform area.flv 83.73 MB
12-LevelDesign/08. Set dressing the tunnel system.flv 73.42 MB
12-LevelDesign/07. Inspecting the base level.flv 72.05 MB
12-LevelDesign/05. Finish applying the optimized materials.flv 71.59 MB
12-LevelDesign/15. Making final tweaks to the level design.flv 50.16 MB
12-LevelDesign/04. Applying optimized materials.flv 47.94 MB
12-LevelDesign/02. Project file organization.flv 33.89 MB
12-LevelDesign/03. Optimizing game materials.flv 29.96 MB
12-LevelDesign/01. Introduction and project overview.flv 6.11 MB
13-LightingLightmapping/7. Using lights for dramatic effect in Unity.flv 116.85 MB
13-LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv 73.04 MB
13-LightingLightmapping/3. Lightmapping in Unity.flv 56.32 MB
13-LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv 51.07 MB
13-LightingLightmapping/8. Enhancing normal map details in Unity.flv 46.13 MB
13-LightingLightmapping/2. Real-time lights and shadows in Unity.flv 31.46 MB
13-LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv 26.43 MB
13-LightingLightmapping/1. Introduction and project overview.flv 10.01 MB
14-GameState/13. Coding a GameOver function to load another level.flv 68.55 MB
14-GameState/14. Creating a reset function to start at round one.flv 66.13 MB
14-GameState/15. Moving the player to a random location.flv 61.8 MB
14-GameState/11. Coding our EnemyKilled function with data checking.flv 57.53 MB
14-GameState/16. Randomly placing the player in the level based on waypoints.flv 52.24 MB
14-GameState/12. Creating a function to save all of our stats after a round.flv 50.15 MB
14-GameState/10. Listening for pausing and adding pause functionality.flv 47.89 MB
14-GameState/09. Using Yield to pause our script execution for a second.flv 46.17 MB
14-GameState/17. Cleaning up the WonRound and adding a random spawn toggle.flv 44.49 MB
14-GameState/05. Using Get functions to let other scripts access our variable....flv 44.26 MB
14-GameState/08. Beginning the Won Round function.flv 43.14 MB
14-GameState/06. Connecting our Render Overlay script component.flv 39.18 MB
14-GameState/03. Consulting our game design document to begin our script.flv 33.76 MB
14-GameState/04. Coding our Timer and counting down in the Update function.flv 33.2 MB
14-GameState/07. Adding Update logic to turn the overlay on and off.flv 24.49 MB
14-GameState/02. Examining our start scene and the scripts that are included.flv 15.85 MB
14-GameState/01. Introduction and project overview.flv 7.73 MB
15-EnemyAIandWaypoints/32 - Updating our enemy prefab with the new geometry.flv 80.88 MB
15-EnemyAIandWaypoints/14 - Coding a function to return a random waypoint.flv 66.5 MB
15-EnemyAIandWaypoints/33 - Changing our enemy animation in code with animation play.flv 60.82 MB
15-EnemyAIandWaypoints/16 - Creating a Spawner script to create new enemies.flv 59.85 MB
15-EnemyAIandWaypoints/34 - Coding an attack decision into our transition function.flv 58.24 MB
15-EnemyAIandWaypoints/35 - Telling our Spawn Controller when an enemy has died.flv 57.58 MB
15-EnemyAIandWaypoints/23 - Refactoring our code into a new function.flv 57.57 MB
15-EnemyAIandWaypoints/22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv 57.24 MB
15-EnemyAIandWaypoints/43 - Stopping the animations from playing while paused.flv 56.46 MB
15-EnemyAIandWaypoints/08 - Relaying information to neighbors without infinite loops.flv 55.75 MB
15-EnemyAIandWaypoints/36 - Changing our movement speed based on the current state.flv 55.4 MB
15-EnemyAIandWaypoints/06 - Coding a variable distance with a while loop.flv 54.08 MB
15-EnemyAIandWaypoints/39 - Using random values to create more realistic movement.flv 51.41 MB
15-EnemyAIandWaypoints/13 - Locating the closest waypoint to any point in space.flv 49.69 MB
15-EnemyAIandWaypoints/18 - Controlling the number of enemies spawned.flv 49.23 MB
15-EnemyAIandWaypoints/15 - Using a While True Yield loop to update every few seconds.flv 49.08 MB
15-EnemyAIandWaypoints/09 - Initializing a Generic List of waypoints to get to the player.flv 48.51 MB
15-EnemyAIandWaypoints/29 - Adding a distance check before the enemy starts following.flv 47.84 MB
15-EnemyAIandWaypoints/31 - Importing our final geometry and splitting animations.flv 47.65 MB
15-EnemyAIandWaypoints/30 - Transforming the enemy forward in the start state.flv 47.61 MB
15-EnemyAIandWaypoints/26 - Creating a basic Finite State Machine to run our enemy AI.flv 45.56 MB
15-EnemyAIandWaypoints/41 - Testing if we have been attacked or hit.flv 45.18 MB
15-EnemyAIandWaypoints/20 - Moving with the Smooth Damp method.flv 44.73 MB
15-EnemyAIandWaypoints/03 - Waypoint ideas, concepts and our implementation.flv 44.28 MB
15-EnemyAIandWaypoints/44 - Stopping the logic from running when the game is over.flv 42.91 MB
15-EnemyAIandWaypoints/04 - Creating an initial Waypoint prefab and setting it up.flv 42.79 MB
15-EnemyAIandWaypoints/10 - Creating an initialize function and removing the countdown.flv 42.74 MB
15-EnemyAIandWaypoints/19 - Creating a basic enemy script to use our waypoints.flv 41.95 MB
15-EnemyAIandWaypoints/11 - Using conditionals to check if we want to update the list.flv 41.91 MB
15-EnemyAIandWaypoints/21 - Deciding when to go to the next waypoint.flv 41.82 MB
15-EnemyAIandWaypoints/25 - Refactoring into an infinite loop function to update waypoints.flv 40.02 MB
15-EnemyAIandWaypoints/40 - Adding a collider to our prefab for hit testing.flv 39.94 MB
15-EnemyAIandWaypoints/12 - Creating a controller script that gathers all the waypoints.flv 38.23 MB
15-EnemyAIandWaypoints/27 - Using a Switch statement to run code based on the enemy state.flv 37.89 MB
15-EnemyAIandWaypoints/42 - Coding for other notifications to work in our game.flv 37.32 MB
15-EnemyAIandWaypoints/24 - Updating the Player Location list so the enemies don't stop.flv 36.22 MB
15-EnemyAIandWaypoints/02 - Mapping out the problem of entities moving around our level.flv 35.69 MB
15-EnemyAIandWaypoints/37 - Refactoring our code to be more readable and user friendly.flv 34.54 MB
15-EnemyAIandWaypoints/05 - Filtering nearby objects to other waypoints with a layer mask.flv 34.38 MB
15-EnemyAIandWaypoints/07 - Building in line-of-sight with layer masks.flv 33.12 MB
15-EnemyAIandWaypoints/28 - Creating a function to check for transitions.flv 32.62 MB
15-EnemyAIandWaypoints/38 - Playtesting our enemy AI and hunting down bugs.flv 29.78 MB
15-EnemyAIandWaypoints/17 - Using a Spawn Controller to randomly spawn enemies.flv 22.28 MB
15-EnemyAIandWaypoints/01 - Introduction and project overview.flv 8.14 MB
16-CharacterScripting/9. Quickly crossfading our other animations for playback.flv 45.87 MB
16-CharacterScripting/6. Coding conditionals for the rest of our movement animations.flv 44.21 MB
16-CharacterScripting/2. Importing our character model and splitting the animations.flv 37.99 MB
16-CharacterScripting/8. Putting our animations on layers and adding blending.flv 36.42 MB
16-CharacterScripting/7. Listening for the GUI notifications.flv 36.26 MB
16-CharacterScripting/11. Stopping all animations and playing the death animation.flv 33.98 MB
16-CharacterScripting/3. Fixing the animation loop twitching and transferring scripts.flv 33.08 MB
16-CharacterScripting/4. Getting and mapping our Left Joystick position directions.flv 31.49 MB
16-CharacterScripting/5. Crossfading the animations based on the joystick position.flv 27.21 MB
16-CharacterScripting/10. Freezing all of our animations in certain states.flv 16.11 MB
16-CharacterScripting/1. Introduction and project overview.flv 7.02 MB
17-SoundEffects/6. Creating the tick sound effects.flv 69.71 MB
17-SoundEffects/2. Adding audio to the assault rifle.flv 64.72 MB
17-SoundEffects/4. Adding footstep sounds to the character.flv 60.76 MB
17-SoundEffects/5. Implementing audio to our damaged player.flv 33.02 MB
17-SoundEffects/7. Adding the music player.flv 31.02 MB
17-SoundEffects/3. Adding audio to the shotgun.flv 30.97 MB
17-SoundEffects/1. Introduction and project overview.flv 6.46 MB
18-Final Assembly/10 - Publishing the final build.flv 60.77 MB
18-Final Assembly/4 - Creating the holstered weapon functionality.flv 40.69 MB
18-Final Assembly/2 - Collaborating the project files.flv 39.06 MB
18-Final Assembly/5 - Inspecting the GUI functionality.flv 37 MB
18-Final Assembly/9 - Creating the main menu.flv 36.46 MB
18-Final Assembly/6 - Inspecting the enemy AI and waypoints.flv 34.28 MB
18-Final Assembly/3 - Inspecting the player in the final build.flv 34.26 MB
18-Final Assembly/7 - Inspecting the game state.flv 18.45 MB
18-Final Assembly/8 - Inspecting the highscore level.flv 16.32 MB
18-Final Assembly/1 - Introduction and Project Overview.flv 6.53 MB
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