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[DesireCourse.Net] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding
magnet:?xt=urn:btih:c18a1c4700705923c6db2be97ea1029773abf4f1&dn=[DesireCourse.Net] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding
磁力链接详情
文件列表详情
c18a1c4700705923c6db2be97ea1029773abf4f1
infohash:
184
文件数量
17.16 GB
文件大小
2020-6-12 13:16
创建日期
2024-12-25 02:44
最后访问
相关分词
DesireCourse
Net
Udemy
-
RPG
Core
Combat
Creator
Learn
Intermediate
Unity
C#
Coding
1. Introduction & Setup/1. Welcome To The Course.mp4 67.84 MB
1. Introduction & Setup/3. Install Unity 2018.3.mp4 61.42 MB
1. Introduction & Setup/4. Install Visual Studio Code.mp4 50.47 MB
1. Introduction & Setup/6. Quick Game Design Overview.mp4 52.08 MB
1. Introduction & Setup/7. Architectural Overview.mp4 84.45 MB
1. Introduction & Setup/8. Community & Support.mp4 93.47 MB
10. Simple Weapons/1. Section Overview Simple Weapons.mp4 20.35 MB
10. Simple Weapons/10. Shoot Projectiles.mp4 129.76 MB
10. Simple Weapons/11. Damage From Projectiles.mp4 122.31 MB
10. Simple Weapons/12. Trails & Prefab Variants.mp4 179.06 MB
10. Simple Weapons/14. Destroy Old Weapon.mp4 113.54 MB
10. Simple Weapons/15. Improve Projectile Behaviour.mp4 158.02 MB
10. Simple Weapons/16. Fireball Weapon & Pickup.mp4 77.62 MB
10. Simple Weapons/17. Fireball Particle System.mp4 112.91 MB
10. Simple Weapons/18. Projectile Impact Effect.mp4 74.99 MB
10. Simple Weapons/2. Equip A Weapon.mp4 149.3 MB
10. Simple Weapons/20. Destroy The Unwanted.mp4 180.63 MB
10. Simple Weapons/21. Resetting The Default Animator.mp4 67.24 MB
10. Simple Weapons/22. Dynamic Resource Loading.mp4 92.91 MB
10. Simple Weapons/23. Saving Weapon Choice.mp4 57.69 MB
10. Simple Weapons/24. Pickup Respawning.mp4 61.22 MB
10. Simple Weapons/3. Animator Override Controller.mp4 77.4 MB
10. Simple Weapons/4. Creating Scriptable Objects.mp4 76.55 MB
10. Simple Weapons/5. Unarmed As A Weapon.mp4 96.14 MB
10. Simple Weapons/6. Basic Weapon Pickup.mp4 131.41 MB
10. Simple Weapons/8. Left Handed Weapons.mp4 158.86 MB
10. Simple Weapons/9. Make A Weapon Projectile.mp4 135.77 MB
11. Character Stats/1. Progression Design.mp4 67.53 MB
11. Character Stats/10. Saving Experience Points.mp4 28.66 MB
11. Character Stats/11. Displaying Experience.mp4 45.02 MB
11. Character Stats/12. Performant Lookups With Dictionaries.mp4 97.21 MB
11. Character Stats/13. Levelling Up.mp4 129.21 MB
11. Character Stats/14. Displaying The Level.mp4 27.86 MB
11. Character Stats/15. Squashing Health Bugs.mp4 79.7 MB
11. Character Stats/16. Events And Delegates.mp4 116.69 MB
11. Character Stats/17. Delegates And Actions For Leveling Up.mp4 72.54 MB
11. Character Stats/18. Saving Race Conditions.mp4 56.73 MB
11. Character Stats/19. Level Up Events And Particle Effects.mp4 105.94 MB
11. Character Stats/2. Progression Scriptable Object.mp4 78.13 MB
11. Character Stats/20. Damage Progression.mp4 106.08 MB
11. Character Stats/22. Extensible Modifier System.mp4 99.69 MB
11. Character Stats/23. Percentage Modifiers.mp4 117.55 MB
11. Character Stats/24. Data Hazards And Race Conditions.mp4 64.58 MB
11. Character Stats/25. Hunting Down Race Conditions.mp4 81.38 MB
11. Character Stats/26. Awake vs Start.mp4 106.72 MB
11. Character Stats/27. Lazy Initialisation.mp4 114.58 MB
11. Character Stats/28. Progression Stats Spreadsheet.mp4 211.33 MB
11. Character Stats/3. Looking Up The Health Stat.mp4 114.73 MB
11. Character Stats/4. Debug Health Display.mp4 87.51 MB
11. Character Stats/5. Enemy Health Display.mp4 59.58 MB
11. Character Stats/6. Awarding Experience Points.mp4 96.15 MB
11. Character Stats/7. Editing Scriptable Object Files.mp4 98.38 MB
11. Character Stats/9. Finding A Stat By Enum.mp4 79.3 MB
12. Final Polish/1. Configurable Cursors.mp4 120.38 MB
12. Final Polish/10. Text Fading Animation.mp4 46.87 MB
12. Final Polish/11. Spawning Damage Text.mp4 53.6 MB
12. Final Polish/12. Using Unity Events.mp4 92.89 MB
12. Final Polish/13. Updating The Damage Text Value.mp4 45.52 MB
12. Final Polish/14. Unity Events With Parameters.mp4 72.72 MB
12. Final Polish/15. Health Bar UI.mp4 83.56 MB
12. Final Polish/16. Updating The Health Bar Scale.mp4 60.25 MB
12. Final Polish/17. Disabling Empty Health Bars.mp4 59.37 MB
12. Final Polish/19. Fixing The Fader.mp4 95.96 MB
12. Final Polish/2. Cursors And UI.mp4 98.25 MB
12. Final Polish/20. Coroutine Race Conditions.mp4 114.69 MB
12. Final Polish/21. Camera Facing LateUpdate Fix.mp4 18.91 MB
12. Final Polish/22. Sound Effects And UnityEvents.mp4 131.16 MB
12. Final Polish/24. Weapon Prefab Refactor.mp4 72.1 MB
12. Final Polish/25. Fighter To Weapon Communication.mp4 89.41 MB
12. Final Polish/26. Boom Microphone Audio Listener.mp4 94.8 MB
12. Final Polish/27. Health Pickup Hack.mp4 93.32 MB
12. Final Polish/28. Visual Polish Audit.mp4 94.19 MB
12. Final Polish/29. Visual Polish Part 1.mp4 136.74 MB
12. Final Polish/3. Generic Raycastable Components.mp4 120.51 MB
12. Final Polish/30. Visual Polish - Macro Details.mp4 204.73 MB
12. Final Polish/31. Visual Polish - Micro Details.mp4 221.23 MB
12. Final Polish/33. Combat Moment Fine Tuning.mp4 121.15 MB
12. Final Polish/34. Bug Attacking Distant Enemies.mp4 72.78 MB
12. Final Polish/35. Enemy AI Agro.mp4 70.9 MB
12. Final Polish/36. Enemy Mob Mechanics.mp4 103.89 MB
12. Final Polish/37. Bug Shooting Over Water.mp4 37.93 MB
12. Final Polish/38. You've Finished The Course!.mp4 33.18 MB
12. Final Polish/4. Cursor Type With IRaycastable.mp4 65 MB
12. Final Polish/5. Raycast Sorting.mp4 90.38 MB
12. Final Polish/6. Raycasting To A NavMesh.mp4 166.83 MB
12. Final Polish/7. Calculating A NavMesh Path.mp4 163.56 MB
12. Final Polish/9. In Game UI.mp4 78.18 MB
2. Basic Movement/1. Section Overview - Basic Movement.mp4 17.83 MB
2. Basic Movement/10. Match Animation To Movement.mp4 183.77 MB
2. Basic Movement/11. Basic Movement Tweaks.mp4 84.95 MB
2. Basic Movement/12. Project Folder Structure.mp4 101.54 MB
2. Basic Movement/2. Create A Simple Sandbox.mp4 196.63 MB
2. Basic Movement/3. Move Using Nav Mesh Agent.mp4 109.76 MB
2. Basic Movement/4. Refining Your Nav Mesh.mp4 184.11 MB
2. Basic Movement/5. Introduction To Raycasting.mp4 87.87 MB
2. Basic Movement/6. Implement Click-To-Move.mp4 88.86 MB
2. Basic Movement/8. Create A Fixed Follow Camera.mp4 98.38 MB
2. Basic Movement/9. Animation Blend Trees.mp4 167.28 MB
3. High Level Game Design/1. Section Intro - High Level Design.mp4 25.16 MB
3. High Level Game Design/2. 1.5 Page Game Design Document.mp4 113.88 MB
3. High Level Game Design/3. The Player Experience.mp4 111.86 MB
3. High Level Game Design/4. First Draft Of Your GDD.mp4 81.38 MB
4. Basic Combat/1. Section Overview - Basic Combat.mp4 18.99 MB
4. Basic Combat/10. Dependency Inversion With Interfaces.mp4 91.01 MB
4. Basic Combat/11. Add Attack Animation.mp4 60.11 MB
4. Basic Combat/12. Trigger Animation In Code.mp4 74.99 MB
4. Basic Combat/13. Throttling Our Attacks.mp4 60 MB
4. Basic Combat/14. Taking Damage.mp4 66.18 MB
4. Basic Combat/15. Nested Prefabs And Variants.mp4 98.82 MB
4. Basic Combat/16. Using Prefab Variants.mp4 121.57 MB
4. Basic Combat/18. Any State Animations.mp4 46.32 MB
4. Basic Combat/19. Trigger Death Animation.mp4 49.95 MB
4. Basic Combat/2. Separating The Control Layer.mp4 95.39 MB
4. Basic Combat/20. Stop Attacking Already.mp4 114.29 MB
4. Basic Combat/21. Look Them In The Eyes.mp4 90.8 MB
4. Basic Combat/22. Ignore Dead Enemies.mp4 69.82 MB
4. Basic Combat/23. Bugs What Bugs.mp4 142.71 MB
4. Basic Combat/3. Namespaces To See Dependencies.mp4 92.96 MB
4. Basic Combat/4. Raycasting For Components.mp4 109.65 MB
4. Basic Combat/5. Implementing Action Priority.mp4 83.13 MB
4. Basic Combat/6. Move Within Range.mp4 73.5 MB
4. Basic Combat/7. Cancelling Combat With Movement.mp4 92.29 MB
4. Basic Combat/9. Decoupling Dependency Cycles.mp4 87.75 MB
5. Enemy AI/1. Section Overview - Enemy AI.mp4 40.84 MB
5. Enemy AI/10. Waypoint Loops.mp4 65.03 MB
5. Enemy AI/11. Patrolling Behaviour.mp4 100.27 MB
5. Enemy AI/12. Dwelling At Waypoints.mp4 92.28 MB
5. Enemy AI/2. Calculating AI Chase Distance.mp4 85.32 MB
5. Enemy AI/3. Swappable Control Systems.mp4 95.52 MB
5. Enemy AI/4. Disable Control When Dead.mp4 115.1 MB
5. Enemy AI/5. Visualising With Gizmos.mp4 75.47 MB
5. Enemy AI/6. AI Guarding Behaviour.mp4 51.06 MB
5. Enemy AI/8. That's Some Suspicious Behaviour.mp4 86.5 MB
5. Enemy AI/9. Visualising Waypoints.mp4 86.47 MB
6. First Moment/1. Section Overview - First Moment.mp4 22.92 MB
6. First Moment/10. Make Cinematic Sequence.mp4 244.73 MB
6. First Moment/11. Trigger Cinemachine Cut Scene.mp4 130.39 MB
6. First Moment/12. The Observer Pattern In C#.mp4 107.69 MB
6. First Moment/13. Player Input In Cutscenes.mp4 85.34 MB
6. First Moment/2. Design A Moment.mp4 68.78 MB
6. First Moment/3. Sketch Your Moment.mp4 67.74 MB
6. First Moment/4. Tips To Improve Workflow.mp4 153.92 MB
6. First Moment/5. Craft The Environment.mp4 200.17 MB
6. First Moment/6. Hits-To-Kill Design Metric.mp4 122.74 MB
6. First Moment/8. Tweak Enemy Patrol.mp4 159.18 MB
6. First Moment/9. Cinemachine Follow Camera.mp4 141.98 MB
7. Scene Management/1. Section Overview - Scene Management.mp4 29.5 MB
7. Scene Management/10. Nested Coroutines For Fading.mp4 97.85 MB
7. Scene Management/11. Avoiding The Singleton Pattern.mp4 143.15 MB
7. Scene Management/2. Make A Second Scene.mp4 139.51 MB
7. Scene Management/3. Scene Loading Portals.mp4 65.89 MB
7. Scene Management/4. How Coroutines Work.mp4 192.97 MB
7. Scene Management/5. Wait For Scene To Load.mp4 57.17 MB
7. Scene Management/6. Player Spawn Point.mp4 96.79 MB
7. Scene Management/7. Cross Scene References.mp4 95.77 MB
7. Scene Management/8. Canvas Groups For Fading.mp4 29.96 MB
8. Saving Asset Pack/1. Section Overview Saving Asset Pack.mp4 47.67 MB
8. Saving Asset Pack/2. The Saving System Overview.mp4 59.24 MB
8. Saving Asset Pack/3. Triggering Saving And Loading.mp4 57.36 MB
8. Saving Asset Pack/4. Saveable Components And GameObjects.mp4 99.82 MB
8. Saving Asset Pack/5. Challenge Saveable Health.mp4 67.6 MB
8. Saving Asset Pack/6. Checkpoints Between Scenes.mp4 130.61 MB
8. Saving Asset Pack/7. Loading The Saved Scene.mp4 78.6 MB
8. Saving Asset Pack/9. BONUS Capturing Multiple Parameters.mp4 55.98 MB
9. Saving System/1. Section Overview Saving System.mp4 42.9 MB
9. Saving System/10. Saveable Entities.mp4 129.25 MB
9. Saving System/11. Generating UUIDs In C#.mp4 108.4 MB
9. Saving System/12. Editing SerializedFields.mp4 126.27 MB
9. Saving System/13. Serializing With SaveableEntities.mp4 97.58 MB
9. Saving System/14. Saving Multiple Scenes - Part 1.mp4 98.4 MB
9. Saving System/15. Saving Multiple Scenes - Part 2.mp4 85.16 MB
9. Saving System/16. Checkpoints Between Scenes.mp4 95.05 MB
9. Saving System/17. ISaveable Components.mp4 145.7 MB
9. Saving System/19. Deduplicating UUIDs.mp4 132.5 MB
9. Saving System/2. Save System Design.mp4 44 MB
9. Saving System/20. Restoring Health.mp4 70.47 MB
9. Saving System/21. Reloading The Last Scene.mp4 139.16 MB
9. Saving System/22. Fading Before Scene Load.mp4 83.97 MB
9. Saving System/3. Overview Of Binary Serialization.mp4 133.39 MB
9. Saving System/4. File Paths In C#.mp4 49.09 MB
9. Saving System/5. Understanding Unicode.mp4 107.37 MB
9. Saving System/6. Filestream Read And Write In C#.mp4 73.63 MB
9. Saving System/7. Converting To Binary In C#.mp4 86.68 MB
9. Saving System/9. BinaryFormatter For Serialization.mp4 137.92 MB
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