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Digital.Tutors.Introduction.to.3dsMax.2011
magnet:?xt=urn:btih:5B491E8BAEF2C5A4A64C75EA159D89217EDA2FDD&dn=Digital.Tutors.Introduction.to.3dsMax.2011
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5B491E8BAEF2C5A4A64C75EA159D89217EDA2FDD
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91
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3.53 GB
文件大小
2010-12-24 00:36
创建日期
2024-12-27 01:45
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Digital
Tutors
Introduction
to
3dsMax
2011
1. Introduction and Project Overview.flv 9.76 MB
10. Working with projects.flv 24.64 MB
11. Modeling Overview.flv 8.69 MB
12. Building the basic shape of the engine shell.flv 43.79 MB
13. Finishing the engine shell.flv 42.07 MB
14. Detailing the engine shell using existing geometry.flv 50.28 MB
15. Using splines and modifiers to add sharp panels.flv 42.79 MB
16. Adding the fan blades using an Array.flv 39.48 MB
17. Building the back of the engine with NURBS.flv 33.89 MB
18. Modeling a series of pipes.flv 44.03 MB
19. Building the engine nozzle.flv 29.45 MB
2. Overview of the User Interface.flv 24.03 MB
20. Building the power coupling with splines.flv 44.13 MB
21. Building the side fine and cable connector.flv 34.57 MB
22. Adding bolts using Object Paint.flv 52.22 MB
23. Building the back of the pod.flv 82.72 MB
24. Building the base of the pod.flv 48.68 MB
25. Modeling the main cockpit.flv 55.46 MB
26. Adding the back of the cockpit.flv 67.79 MB
27. Using splines to build detail around the cockpit.flv 47.82 MB
28. Modeling the lower racer structure.flv 51.24 MB
29. Adding final detail to the racer.flv 53.26 MB
3. Navigating the viewports.flv 29.61 MB
30. Modeling the front fins with splines.flv 37.17 MB
31. Adding cables to the racer.flv 46.95 MB
32. Materials and Texturing Overview.flv 8.13 MB
33. Using the Material Editors.flv 48.62 MB
34. Applying materials.flv 49.68 MB
35. Adding Gradient Ramps.flv 54 MB
36. Applying multiple materials to objects.flv 57.54 MB
37. Adding preset materials.flv 52.43 MB
38. Working with procedural texture maps.flv 54.27 MB
39. Working with UVs.flv 65.09 MB
4. Using the Command Panel.flv 16.74 MB
40. Working with bitmap textures.flv 32.04 MB
41. Adding bump maps.flv 32.01 MB
42. Modulating specular color.flv 39.14 MB
43. Combining textures with the Composite Map.flv 46.51 MB
44. Using the Viewport Canvas.flv 39.81 MB
45. Adding a glow to the model.flv 41.98 MB
46. Rigging and Animation Overview.flv 9.05 MB
47. Building controls for the pod racer.flv 34.88 MB
48. Finishing the pod racer's controls.flv 77.42 MB
49. Organizing the scene with the Layer Manager.flv 35.68 MB
5. Creating your first object.flv 27.53 MB
50. Working with the Schematic View.flv 55.76 MB
51. Modifying an object's pivot.flv 23.87 MB
52. Creating custom parameters.flv 40.97 MB
53. Wiring parameters.flv 34.61 MB
54. Writing your first expression.flv 52.68 MB
55. Using an expression to automate an engine idle.flv 36.39 MB
56. Rigging the engine cables with bones.flv 58.19 MB
57. An overview of 3ds Max's Bone Tools and the Spline IK Solver.flv 38.26 MB
58. Finishing the cable rig.flv 65.63 MB
59. Correcting the deformations of the cables.flv 46.51 MB
6. Transforming objects.flv 28.48 MB
60. Randomizing the engine idles with the Noise Float controller.flv 32.37 MB
61. Make the rig more animator-friendly.flv 22.4 MB
62. Locking controllers and Finishing the pod racer rig.flv 20.93 MB
63. The basics of setting keyframes in Max.flv 38.8 MB
64. Understanding the Curve Editor.flv 45.55 MB
65. Cycling animations in Max.flv 30.97 MB
66. Animating objects along a path.flv 50.23 MB
67. Animating with Autokey.flv 37.89 MB
68. Editing keys on the Track Bar.flv 20.7 MB
69. Previewing animations in real-time.flv 18.06 MB
7. Viewing Geometry.flv 23.62 MB
70. Dynamics Overview.flv 6.55 MB
71. Adding initial particle dynamics to our pod racer.flv 37.29 MB
72. Adding forces to 3ds Max particles.flv 30.63 MB
73. Setting up initial shading for smoke particles.flv 28.53 MB
74. Finalizing the shading network for our smoke particles.flv 45.83 MB
75. Duplicating particle emitters in 3ds Max.flv 33.08 MB
76. Starting to create an animated lightning bolt in 3ds Max.flv 33.67 MB
77. Creating control objects for the animated lightning bolt.flv 38.78 MB
78. Finalizing the movement and the materials for the lightning bolt.flv 35.22 MB
79. Lighting and Rendering Overview.flv 7.06 MB
8. Working with the modifier stack.flv 37.87 MB
80. Overview of the various 3ds Max light types.flv 21.11 MB
81. Exploring the parameters of 3ds Max lights.flv 43.38 MB
82. Switching the 3ds Max rendering engine.flv 18.77 MB
83. Working with Shadow Maps in 3ds Max.flv 28.81 MB
84. Using Raytrace shadows in 3ds Max.flv 32.61 MB
85. Matching 3ds Max camera to a live-action background.flv 25.01 MB
86. Rendering photographic environments in 3ds Max.flv 27.49 MB
87. Matching lights to a photographic environment.flv 39.51 MB
88. Using the 3ds Max Skylight to create secondary lighting.flv 29.3 MB
89. Rendering an animated sequence from 3ds Max.flv 32.48 MB
9. Saving Files and File Types.flv 15.34 MB
project_files/pod_racer_animationPreview.avi 1.06 MB
project_files/pod_racer_previewanimation.avi 1.1 MB
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