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Uartsy - Creating An MMO Game Character
magnet:?xt=urn:btih:319aaaf836b16102d597cf032ae071905c2e48c1&dn=Uartsy - Creating An MMO Game Character
磁力链接详情
文件列表详情
319aaaf836b16102d597cf032ae071905c2e48c1
infohash:
133
文件数量
6.6 GB
文件大小
2019-9-28 10:00
创建日期
2024-11-10 06:11
最后访问
相关分词
Uartsy
-
Creating
An
MMO
Game
Character
Project 2 Sculpting Theory/02 Anatomy References.m4v 25.38 MB
Project 2 Sculpting Theory/10 Establising Planes of the Feet.m4v 45.96 MB
Project 2 Sculpting Theory/15 Forming the Planes of the Head.m4v 45.79 MB
Project 2 Sculpting Theory/16 Continuing the Head and Advice on Work flow.m4v 40.79 MB
Project 2 Sculpting Theory/12 Forming the Planes of the Legs.m4v 28.79 MB
Project 2 Sculpting Theory/06 Silhouette.m4v 18.61 MB
Project 2 Sculpting Theory/03 Proportions.m4v 21.1 MB
Project 2 Sculpting Theory/05 Planes and Major Shapes.m4v 33.46 MB
Project 2 Sculpting Theory/01 Introduction.m4v 17.83 MB
Project 2 Sculpting Theory/09 Working the Feet.m4v 28.16 MB
Project 2 Sculpting Theory/04 Using a Relaxed Pose.m4v 25.4 MB
Project 2 Sculpting Theory/11 Working the Legs.m4v 24.04 MB
Project 2 Sculpting Theory/08 Beginning on the Legs and Rapid Prototyping.m4v 44.38 MB
Project 2 Sculpting Theory/17 Shaping the Horns.m4v 26.46 MB
Project 2 Sculpting Theory/18 Shaping the Mane and Question on Job Entry.m4v 27.27 MB
Project 2 Sculpting Theory/07 Muscle Forms.m4v 28.13 MB
Project 2 Sculpting Theory/13 Refining the Legs.m4v 44.8 MB
Project 2 Sculpting Theory/14 Working on the Head.m4v 44.21 MB
Project 6 UVs and Baking/01 Introduction and Starting UV Unwrap.m4v 76.83 MB
Project 6 UVs and Baking/17 Previewing Bakes on Model.m4v 61.05 MB
Project 6 UVs and Baking/06 Seperating the Rest of the Body.m4v 117.6 MB
Project 6 UVs and Baking/16 XNormal Map Bakeing.m4v 56.36 MB
Project 6 UVs and Baking/03 Finishing Decoration and Seperate Head.m4v 83.64 MB
Project 6 UVs and Baking/13 Mirror Low Poly Model and Use of Baking Cage.m4v 66.21 MB
Project 6 UVs and Baking/12 UV Packing Pt. 2.m4v 70.69 MB
Project 6 UVs and Baking/14 Setting up the Bake Cage.m4v 97.35 MB
Project 6 UVs and Baking/11 UV Packing Pt. 1.m4v 36.48 MB
Project 6 UVs and Baking/10 Conneting UV Shells.m4v 61.66 MB
Project 6 UVs and Baking/15 Bakeing Maps to Intended Render.m4v 38.84 MB
Project 6 UVs and Baking/07 Closeout.m4v 108.93 MB
Project 6 UVs and Baking/02 Unwrapping in UV 1 to1 Space.m4v 52.67 MB
Project 6 UVs and Baking/09 Useing Headus for Visualising Texture Space.m4v 70.13 MB
Project 6 UVs and Baking/05 Stacking UV.m4v 45.02 MB
Project 6 UVs and Baking/08 Further Shell Fixes in Maya.m4v 105.97 MB
Project 6 UVs and Baking/04 Manage UV Texture Space.m4v 59.68 MB
Project 6 UVs and Baking/18 Closeout.m4v 55.7 MB
Project 5 Retopology/16 Questions and Closeout.m4v 64.85 MB
Project 5 Retopology/04 Retopologizing The Leg.m4v 118.38 MB
Project 5 Retopology/05 Covering Hotkeys and Tools in TopoGun.m4v 54.52 MB
Project 5 Retopology/12 Retopologizing The Face Part 2.m4v 135.02 MB
Project 5 Retopology/06 Accounting For Leg Deformation Part 1.m4v 45.44 MB
Project 5 Retopology/02 Planning Out The Retopology Process Part 1.m4v 59.73 MB
Project 5 Retopology/10 Retopologizing The Sattel Part 2.m4v 95.23 MB
Project 5 Retopology/01 Introduction.m4v 3.09 MB
Project 5 Retopology/09 Retopologizing The Saddle Part 1.m4v 108.93 MB
Project 5 Retopology/08 Retopologizing The Body and Hind Leg.m4v 108.09 MB
Project 5 Retopology/03 Planning Out The Retopology Process Part 2.m4v 68.02 MB
Project 5 Retopology/14 Retopologizing The Armor.m4v 143.96 MB
Project 5 Retopology/13 Retopologizing The Mane.m4v 143.87 MB
Project 5 Retopology/15 Retopology Resources.m4v 82.37 MB
Project 5 Retopology/07 Accounting For Leg Deformation Part 2.m4v 72.02 MB
Project 5 Retopology/11 Retopologizing The Face Part 1.m4v 73.25 MB
Project 4 Final Sculpting & Polypaint/08 Starting Detail on Head Armor.m4v 51.4 MB
Project 4 Final Sculpting & Polypaint/14 Character Stylization.m4v 34.77 MB
Project 4 Final Sculpting & Polypaint/10 Painting in Guidelines.m4v 42.7 MB
Project 4 Final Sculpting & Polypaint/13 Detailing and Knowing the Intention of the Model.m4v 42.22 MB
Project 4 Final Sculpting & Polypaint/15 Mesh Grouping for Export.m4v 63.85 MB
Project 4 Final Sculpting & Polypaint/07 Subdividing Meshes for Detailing.m4v 48.31 MB
Project 4 Final Sculpting & Polypaint/01 Introduction.m4v 37.55 MB
Project 4 Final Sculpting & Polypaint/09 Marking Armor Features.m4v 62.6 MB
Project 4 Final Sculpting & Polypaint/03 Importing UV Models and Tiling a Mask Pt.1.m4v 55.79 MB
Project 4 Final Sculpting & Polypaint/16 Dynameshing Model Pieces and Future Work on Character.m4v 39.75 MB
Project 4 Final Sculpting & Polypaint/11 Masking to Sculpt Front Features.m4v 59.08 MB
Project 4 Final Sculpting & Polypaint/12 Cleaning Up Extruded Detail on Helmet.m4v 42.27 MB
Project 4 Final Sculpting & Polypaint/17 Questions and Closeout.m4v 21.3 MB
Project 4 Final Sculpting & Polypaint/06 Creating Custom Alphas.m4v 42.73 MB
Project 4 Final Sculpting & Polypaint/05 Tiling Details on Specific Areas of Models.m4v 52.83 MB
Project 4 Final Sculpting & Polypaint/04 Importing UV Models and Tiling a Mask Pt. 2.m4v 36.11 MB
Project 4 Final Sculpting & Polypaint/02 Exporting Zbrush Model Pieces into Maya.m4v 47.63 MB
Project 1 Getting Started & Planning Your Asset/09 Q&A Session.m4v 28.01 MB
Project 1 Getting Started & Planning Your Asset/07 Accessories, Symmetry, and Contrast.m4v 23.91 MB
Project 1 Getting Started & Planning Your Asset/05 Shape Relationship and Line Flow.m4v 26.45 MB
Project 1 Getting Started & Planning Your Asset/03 Planning your Concept.m4v 9.98 MB
Project 1 Getting Started & Planning Your Asset/10 Technical Limitations Part 1.m4v 29.44 MB
Project 1 Getting Started & Planning Your Asset/15 Sculpting the Base Mesh Part 1.m4v 37.86 MB
Project 1 Getting Started & Planning Your Asset/18 Sculpting the Base Mesh Part 4.m4v 49.04 MB
Project 1 Getting Started & Planning Your Asset/04 Shape Language and Material Type.m4v 28.71 MB
Project 1 Getting Started & Planning Your Asset/02 Choosing a Concept.m4v 8.55 MB
Project 1 Getting Started & Planning Your Asset/01 Introduction.m4v 7.73 MB
Project 1 Getting Started & Planning Your Asset/19 Sculpting the Base Mesh Part 5.m4v 18.04 MB
Project 1 Getting Started & Planning Your Asset/17 Sculpting the Base Mesh Part 3.m4v 36.51 MB
Project 1 Getting Started & Planning Your Asset/06 Color, Sculpting Planes, and Feeling.m4v 27.08 MB
Project 1 Getting Started & Planning Your Asset/14 Base Mesh in Production.m4v 15.29 MB
Project 1 Getting Started & Planning Your Asset/08 Breaking Down Subtools.m4v 20.22 MB
Project 1 Getting Started & Planning Your Asset/12 Technical Limitations Part 3.m4v 17.82 MB
Project 1 Getting Started & Planning Your Asset/16 Sculpting the Base Mesh Part 2.m4v 39.05 MB
Project 1 Getting Started & Planning Your Asset/13 Base Mesh Discussion.m4v 19.99 MB
Project 1 Getting Started & Planning Your Asset/11 Technical Limitations Part 2.m4v 22.97 MB
Project 3 Sculpting Continued/10 Adding Form to Saddle pt.1.m4v 34.78 MB
Project 3 Sculpting Continued/13 Refining the Tail Accessory.m4v 39.31 MB
Project 3 Sculpting Continued/14 Symmetry and Horns.m4v 35.81 MB
Project 3 Sculpting Continued/07 Retopologizing Shoulder Armor.m4v 32.53 MB
Project 3 Sculpting Continued/06 Placing Landmarks on Armor.m4v 30.95 MB
Project 3 Sculpting Continued/05 Positioning the Armor.m4v 43.41 MB
Project 3 Sculpting Continued/03 T-Pose vs. Modified Poses.m4v 43.76 MB
Project 3 Sculpting Continued/01 Introduction.m4v 40.31 MB
Project 3 Sculpting Continued/09 Bringing New Low Poly Mesh Back to Zbrush.m4v 51.33 MB
Project 3 Sculpting Continued/02 Shaping the Mane.m4v 63.56 MB
Project 3 Sculpting Continued/11 Adding Form to Saddle pt. 2.m4v 38.91 MB
Project 3 Sculpting Continued/12 Refining Back Armor Adding Tail Accessory.m4v 43.07 MB
Project 3 Sculpting Continued/08 Low Poly Edge Creasing.m4v 51.9 MB
Project 3 Sculpting Continued/15 Assignment Goals.m4v 20.79 MB
Project 3 Sculpting Continued/04 Save File Types and Continuing the Mane.m4v 63.25 MB
Project 7 Texturing Continued/04 Establishing Base Colors.m4v 58.15 MB
Project 7 Texturing Continued/05 Breaking Up Flat Colors.m4v 49.82 MB
Project 7 Texturing Continued/13 Painting Theory Discussion.m4v 69.31 MB
Project 7 Texturing Continued/01 Using an Ambient Occlusion Map.m4v 40.11 MB
Project 7 Texturing Continued/02 Creating and Using a Cavity Map.m4v 50.78 MB
Project 7 Texturing Continued/12 Using Overlay Layers in 3D Coat.m4v 54.43 MB
Project 7 Texturing Continued/07 Establishing Value Gradients on the Body.m4v 59.74 MB
Project 7 Texturing Continued/09 Refining Body Gradients.m4v 70.48 MB
Project 7 Texturing Continued/14 Gloss and Specular Map Explanation.m4v 30.87 MB
Project 7 Texturing Continued/08 Adding Subtle Shading to the Eyes and Nose.m4v 53.1 MB
Project 7 Texturing Continued/15 Creating the Gloss Map.m4v 26.22 MB
Project 7 Texturing Continued/03 Creating Selection Sets.m4v 77.14 MB
Project 7 Texturing Continued/06 Adjusting Selection Sets in 3D Coat.m4v 42.41 MB
Project 7 Texturing Continued/10 Introducing Color Variation.m4v 51.02 MB
Project 7 Texturing Continued/11 Motteling the Metal Texture.m4v 48.76 MB
Project 8 Rendering & Presentation/13 Breaking up the Specular Pattern on Saddle.m4v 60.58 MB
Project 8 Rendering & Presentation/02 Creating and Previewing Gloss Map in Marmoset.m4v 71.23 MB
Project 8 Rendering & Presentation/07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v 61.54 MB
Project 8 Rendering & Presentation/05 Useing Textures to Break up Metallic Highlights.m4v 81.58 MB
Project 8 Rendering & Presentation/03 Metallic and Glow Channels.m4v 33.62 MB
Project 8 Rendering & Presentation/09 General Work Time on Characters.m4v 42.08 MB
Project 8 Rendering & Presentation/12 Seperating the Cloth and Gems in Specular Map.m4v 54.73 MB
Project 8 Rendering & Presentation/10 Useing Fur Textures to Break up Specular.m4v 64.29 MB
Project 8 Rendering & Presentation/08 Additional Metallic Work.m4v 44.28 MB
Project 8 Rendering & Presentation/11 Useing Cloth Textures to Break up Specular.m4v 81.3 MB
Project 8 Rendering & Presentation/04 Previewing Metal and Glow Channels.m4v 82.09 MB
Project 8 Rendering & Presentation/01 Marmoset Toolbag Shader Channels.m4v 33.92 MB
Project 8 Rendering & Presentation/14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v 82.48 MB
Project 8 Rendering & Presentation/06 Refineing the Metallic Highlight Channels.m4v 44.09 MB
Project 8 Rendering & Presentation/15 Final Specular Map Touchups and Closeing.m4v 49.79 MB
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